A body definition holds all the data needed to construct a rigid body. You can safely re-use body definitions.
Does this body start out active?
Set this flag to false if this body should never fall asleep. Note that this increases CPU usage.
The world angle of the body in radians.
Angular damping is use to reduce the angular velocity. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.
The angular velocity of the body.
Is this body initially awake or sleeping?
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through static bodies.
Should this body be prevented from rotating? Useful for characters.
Scales the inertia tensor.
Linear damping is use to reduce the linear velocity. The damping parameter can be larger than 1.0f but the damping effect becomes sensitive to the time step when the damping parameter is large.
The linear velocity of the body's origin in world co-ordinates.
The world position of the body. Avoid creating bodies at the origin since this can lead to many overlapping shapes.
The body type: static, kinematic, or dynamic. A member of the b2BodyType class .
Use this to store application specific body data.