Module Kinetic

Index

Variables

Interfaces

Variables

Animation: new(...args: any[]) => Kinetic.IAnimation

constructor(): IAnimation

Returns

IAnimation

Circle: new(config: Kinetic.CircleConfig) => Kinetic.ICircle

constructor(): ICircle

Returns

ICircle

Collection: new() => Kinetic.ICollection

constructor(): ICollection

Returns

ICollection

Container: new(config: any) => Kinetic.IContainer

constructor(): IContainer

Returns

IContainer

Ellipse: new(config: Kinetic.CircleConfig) => Kinetic.IEllipse

constructor(): IEllipse

Returns

IEllipse

Group: new(config?: Kinetic.ObjectOptionsConfig) => Kinetic.IGroup

constructor(): IGroup

Returns

IGroup

Image: new(config?: Kinetic.ImageConfig) => Kinetic.IImage

constructor(): IImage

Returns

IImage

Layer: new(config?: Kinetic.LayerConfig) => Kinetic.ILayer

constructor(): ILayer

Returns

ILayer

Line: new(config: Kinetic.LineConfig) => Kinetic.ILine

constructor(): ILine

Returns

ILine

Node: new(config: Kinetic.ObjectOptionsConfig) => Kinetic.INode

constructor(): INode

Returns

INode

Path: { parsePathData(data: string): any; new(config: Kinetic.PathConfig): Kinetic.IPath; }

constructor(): IPath

Returns

IPath

public parsePathData(): any

Returns

any

.data.data: string

Polygon: new(config: Kinetic.PolygonConfig) => Kinetic.IPolygon

constructor(): IPolygon

Returns

IPolygon

Rect: new(config: Kinetic.RectConfig) => Kinetic.IRect

constructor(): IRect

Returns

IRect

RegularPolygon: new(config: Kinetic.RegularPolygonConfig) => Kinetic.IRegularPolygon

constructor(): IRegularPolygon

Returns

IRegularPolygon

Shape: new(config: any) => Kinetic.IShape

constructor(): IShape

Returns

IShape

Sprite: new(config: Kinetic.SpriteConfig) => Kinetic.ISprite

constructor(): ISprite

Returns

ISprite

Stage: new(config: Kinetic.StageConfig) => Kinetic.IStage

constructor(): IStage

Returns

IStage

Star: new(config: Kinetic.StarConfig) => Kinetic.IStar

constructor(): IStar

Returns

IStar

Text: new(config: Kinetic.TextConfig) => Kinetic.IText

constructor(): IText

Returns

IText

TextPath: new(config: any) => Kinetic.ITextPath

constructor(): ITextPath

Returns

ITextPath

Transition: new(node: Node, config: any) => Kinetic.ITransition

constructor(): ITransition

Returns

ITransition