Class b2WeldJointDef

Weld joint definition. You need to specify local anchor points where they are attached and the relative body angle. The position of the anchor points is important for computing the reaction torque.

Hierarchy

Index

Constructor methods

Properties

Methods

Constructor methods

constructor(): b2WeldJointDef

Constructor.

Returns

b2WeldJointDef

Properties

public bodyA: b2Body

The first attached body.

public bodyB: b2Body

The second attached body.

public collideConnected: boolean

Set this flag to true if the attached bodies should collide.

public localAnchorA: b2Vec2

The local anchor point relative to body1's origin.

public localAnchorB: b2Vec2

The local anchor point relative to body2's origin.

public referenceAngle: number

The body2 angle minus body1 angle in the reference state (radians).

public type: number

The joint type is set automatically for concrete joint types.

public userData: any

Use this to attach application specific data to your joints.

Methods

public Initialize(bA: b2Body, bB: b2Body, anchor: b2Vec2)

Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.

Parameters