Applies top down linear damping to the controlled bodies The damping is calculated by multiplying velocity by a matrix in local co-ordinates.
Tensor to use in damping model.
Body count.
List of bodies.
Set this to a positive number to clamp the maximum amount of damping done.
Adds a body to the controller.
Body to add.
Removes all bodies from the controller.
Debug drawing.
Handle to drawer.
Gets the body list.
Body list.
Gets the next controller.
Next controller.
Gets the world.
World.
Removes a body from the controller.
Body to remove from this controller.
Helper function to set T in a common case.
x
y